Where I attempt to build a world for myself, and whomever wants to tag along with me.
Wednesday, November 12, 2014
Friday, August 15, 2014
Thursday, August 14, 2014
Poem of Despair, Author Unknown
"I
burn with anger,
at life, others, and me.
A lonely, sad life
My mind screams.
I freeze with jealousy,
at hope, faith, and dreams.
A scarred, broken being
My soul howls.
I shatter from darkness
lost, lost to myself.
Hope, faith, desire...gone
I am undone."
at life, others, and me.
A lonely, sad life
My mind screams.
I freeze with jealousy,
at hope, faith, and dreams.
A scarred, broken being
My soul howls.
I shatter from darkness
lost, lost to myself.
Hope, faith, desire...gone
I am undone."
~Anonymous author, but presumed to be Princess Saundra Eilaeend, daughter of King Oron Eilaeend of Taryn Abaysil, upon finding out she was to be sacrificed to the Black Platinum Dragon D'orvaashor Rex Imperial. Rumor has it this poem was found in Saundra's bedroom, but her body was never found, nor sacrificed. Sad singing can be heard in and around the Abaysil Castle, yet no singer is ever found.
Savage Motto of King Matorsian Kalba
"I am evil. I am mean.
My face snarling, death in my eyes.
Run when you see me near.
Very far, and very fast.
Bother me not, for I am wild.
I smell your fear, taste your disgust.
You see the anger, feel the evil.
I am death and despair personified.
I am power...I AM KING."
~Matorsian Kalba
XV Ascension King of the Bleeding Sun
Kingdom of Kaia-Tsuval
Isle of Vallorsh
Kingdom of Kaia-Tsuval
Isle of Vallorsh
~Shadowraith Silibar,
Recorder and Archivist of Legend & Lore
72nd Order of the Brotherhood of Scribes
Tuesday, August 12, 2014
Magical Enhancement 'The Gift of ________'
------------------------THE GIFT---------------------------
I came up with the idea that PC's can earn a favor from the gods, delivered to the PC's to enhance their traits, hence the name 'The Gift of _____', where the underline is filled in with whichever stat that needs a bump.
This very rare endowment is offered to the PC('s) by someone they have never met before, and are, understandably, hesitant about taking any 'gift' offered. The gifter will come in the form of an ugly, bedraggled person, male or female, who appears to be about one missed meal from death. In actuality, the gifter is a disciple of a major god/goddess who has deemed they be worthy of a powerful gift. For the 'gift' to work, it has to be accepted by the recipient(s) to be effective.
If it is coerced or stolen from the gifter, the effects of the 'gift' are reversed (e.g. A d4 is rolled, and that score is SUBTRACTED from the affected stat), although the PC is not told of the harmful effects until the gift is either put on, burned or drank (DM can stipulate the form of the gift - a drink, a necklace, cape, etc). The negative effects may be reversed if the affected PC's publicly prostrate, admitting their indescretions, and call on the god/goddess to forgive them their weakness, whereupon the 'gift' may, or may not, be dispelled. There is a 50% chance of reversal if the PC has shown true repentence. If the affected rolls well enough, the effects will be restored to normal (e.g. the roll becomes, once again, a positive for the PC instead of the subtraction as was the result of the gift not being accepted in the first place.
DM has the option to allow a PC who has rolled a d4+1, and the results with the max of a 4 on the d4, and adds the+1, resulting in a +5, to split the bonus up and add to several stats. This is merely an option the DM may use, if so inclined.
--------THE GIFT NAMES--------
-----There is another gift that could be given to the PC('s). A gift so rare as to have never been heard of ever being given as a gift. It is THE GIFT OF NATURAL ARMOR +6. Your skin becomes as tough as steel, yet you still move, run, and jump as normal. Truly, a rare gift, indeed.
I came up with the idea that PC's can earn a favor from the gods, delivered to the PC's to enhance their traits, hence the name 'The Gift of _____', where the underline is filled in with whichever stat that needs a bump.
This very rare endowment is offered to the PC('s) by someone they have never met before, and are, understandably, hesitant about taking any 'gift' offered. The gifter will come in the form of an ugly, bedraggled person, male or female, who appears to be about one missed meal from death. In actuality, the gifter is a disciple of a major god/goddess who has deemed they be worthy of a powerful gift. For the 'gift' to work, it has to be accepted by the recipient(s) to be effective.
If it is coerced or stolen from the gifter, the effects of the 'gift' are reversed (e.g. A d4 is rolled, and that score is SUBTRACTED from the affected stat), although the PC is not told of the harmful effects until the gift is either put on, burned or drank (DM can stipulate the form of the gift - a drink, a necklace, cape, etc). The negative effects may be reversed if the affected PC's publicly prostrate, admitting their indescretions, and call on the god/goddess to forgive them their weakness, whereupon the 'gift' may, or may not, be dispelled. There is a 50% chance of reversal if the PC has shown true repentence. If the affected rolls well enough, the effects will be restored to normal (e.g. the roll becomes, once again, a positive for the PC instead of the subtraction as was the result of the gift not being accepted in the first place.
DM has the option to allow a PC who has rolled a d4+1, and the results with the max of a 4 on the d4, and adds the+1, resulting in a +5, to split the bonus up and add to several stats. This is merely an option the DM may use, if so inclined.
--------THE GIFT NAMES--------
- Power - Strength increased by 1d4+1 (minimum of +2)
- Speed - Move increased by 50% to the Base Move speed (e.g. 30' becomes 45')
- Agility - Dex increased by 1d4+1 (minimum of +2)
- Tough - Con increased by 1d4+1 (minimum of+2)
- Brains - Intelligence or Wisdom increased by 1d4+1 (minimum of +2)
- Looks - Charisma increased by 1d4+2 (min of +2)
-----There is another gift that could be given to the PC('s). A gift so rare as to have never been heard of ever being given as a gift. It is THE GIFT OF NATURAL ARMOR +6. Your skin becomes as tough as steel, yet you still move, run, and jump as normal. Truly, a rare gift, indeed.
Monday, July 28, 2014
Good Fantasy Books
Just recently, I happened across a new fantasy series by Author Paul S. Kemp, about a new duo, in the same vein as Fafhrd and the Gray Mouser. The new protagonists names are Egil and Nix.
Egil is the Fafhrd side of the team. He is big, loud, strong and filled with sadness and remorse of the deaths of his wife and baby daughter. His weapons of choice are two massive warhammers to deal out punishment.
Nix comprises the Gray Mouser aspect of the duo. Small, fast, quick of tongue, and faster with a blade, he brings to the duo a broken childhood, raised in the slums. His sword is second to none.
The two books, so far, in the series are:
. The Hammer and the Blade
. A Discourse In Steel
READ THESE BOOKS!
The Council Beholder
The Council Beholder
. The port city of Pholl is a sprawling mega-city. The city is situated on the shores of the Redwahl Sea, and has expanded down the shore almost as far as the eye can see, and northward, penetrating far into the Karthqes Mountains.
Trouble has been brewing for years between the city council and the tree-dwelling race called 'Elves'. It seems the Elves have started pressing back as more and more citizens have ventured ever further away from the city in hopes of finding safer places to live, as the Pholl Thieves Guild has been extracting an ever-growing "safety tax" from the citizens. Much grumbling, and people moving away have been the only results.
The city is actually ran by some rather...colorful entities. Four, in fact. Beholders. Yes, dear reader, Beholder madness has infiltrated local politics, although, who is too say which brand of politics is less crazy?
. The port city of Pholl is a sprawling mega-city. The city is situated on the shores of the Redwahl Sea, and has expanded down the shore almost as far as the eye can see, and northward, penetrating far into the Karthqes Mountains.
Trouble has been brewing for years between the city council and the tree-dwelling race called 'Elves'. It seems the Elves have started pressing back as more and more citizens have ventured ever further away from the city in hopes of finding safer places to live, as the Pholl Thieves Guild has been extracting an ever-growing "safety tax" from the citizens. Much grumbling, and people moving away have been the only results.
The city is actually ran by some rather...colorful entities. Four, in fact. Beholders. Yes, dear reader, Beholder madness has infiltrated local politics, although, who is too say which brand of politics is less crazy?
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